Vray for SketchUp Tutorial the 3 Basic parts of rendering, (The good illumination present 30%, Materials setting 20%,the post-production 20%) of your sence.
welcom to Vray For Sketchup Tutorial :
Today I'm putting a very important Sketchup tutorial For free.
This tutorial compound 3 Basic parts of vray : Basic Illumination, Materials and Textures, Post Processing .Be know that:
- To get a nice render in vray for sketcup, remember !!!
- Nice model present 30% of your sence.
- The good illumination present 30% of your sence.
- Materials setting 20% of your sence.
- And the post-production 20% of your sence.
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- Vray options in general can be overwhelming but guess what, you don’t have to know everything to produce something decent with it. In this part, I’ll discuss some of the principles of Vray camera and environment settings that you’ll surprisingly find almost similar to photography. Unfortunately, I won’t delve into HDRI’s yet but I’ll give some sufficient tips on how to lighten up your scene.
2. Materials and Textures
- Vray is known to produce photo-realistic outputs. Part 2 will discuss how to add reflection, bump, displacement and refraction to make your materials more real.
3. Post Processing
- A good Vray render can be better with Photoshop. Part 3 will show basic steps on how to give your raw render more character.
Here goes Part 1: SketchUp Tutorial "Basic illumination"
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Why Override Materials?
If you were to do this from scratch, chances are, at this point, you still haven’t set your materials. Since I’m working backwards, I have hidden my materials so that the concentration is more on the illumination. Moreover, I strongly recommend overriding your materials while doing test renders of lighting to enormously reduce your render time.
By clicking the Render Button without changing anything else in the options editor, I got this:
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The sun size is definitely up to you. By default, the value is 01 .
SketchUp Tutorial Basic Illumination
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There you have it, a very well lighted scene. If you think the brightness is too much, don’t worry, after we applied materials on all surfaces, the lighting will be just about right. If you are going for a bit dark and dramatic scene, feel free to change the values for each parameter using the principles discussed.
Next: Part 2 Materials and Textures Tommorow.
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