Sketchup Tutorial "Training course 02".Its a very important Sketchup tutorials.compound 2 parts modeling & rendring.
Sketchup Tutorial "Training course 02"
This training course is From a talented interior designer and 3D architectural visualizer.whohas kindly offered to share this detailed workflow in the production of an interior design.in which he uses SketchUp for the model and V-Ray for the render. There is a lot of good solid information here with many tips to suit all levels of experience. This Sketchup Training course can only be described as the ‘How and Why’ of good rendering. Some working knowledge of SketchUp and V-Ray is needed to follow and understand this tutorial.
- you can see the first training course Here
In this tutorial, I will explain my workflow in a project I called “Interior Design. As you all know, making such a project requires a certain amount of knowledge and experience in the CG industry, as well as in interior design, so I will cover only what I believe people commonly have most trouble with. This will include texturing, lighting and the rendering processes. First, I want you to notice that this project have been created in SketchUp. The rendering engine I used for the final visualization was V-Ray. I also using predefined materials (.vismat files); I often use these in my projects, downloaded from “Chaos Group”, “Visual Dynamics” and “Flying Architecture” web sites.
This full formation compound 2 parts Modeling and Rendring.
Sketchup Training course Part 01: Modeling
- Lesson 1 - Introduction (software interface, plugins, etc.)
- Lesson 2 - Flat base modeling (wall, floors, ceiling, doors, windows)
- Lesson 3 - Kitchen zone modeling (all the furniture, lamps, appliances, etc)
- Lesson 4 - Living room modeling.
- Lesson 5 - Dining room zone modeling.
- Lesson 6 - Bedroom modeling.
- Lesson 7 - Bathroom/toilet modeling.
Sketchup Training course Part 02: RendringModeling-And-Rendring
- Lesson 1 - Illumination setting.
- Lesson 2 - Kitchen zone texturing and creating materials.
- Lesson 3 - Dining room zone texturing and creating materials.
- Lesson 4 - Living room zone texturing and creating materials.
- Lesson 5 - Bedroom texturing and creating materials.
- Lesson 6 - Bathroom / toilet room texturing and creating materials.
- Lesson 7 - Settings for final rendering / post production
Kitchen modeling and rendering (Sketchup Training course)
Living room modeling and rendering (Sketchup Training course)
Sketchup Tutorial Living room |
Dining Room Modeling and Rendering (Sketchup Training course)
Sketchup Tutorial Dining Room |
Bedroom Modeling and Rendering (Sketchup Training course)
Sketchup Tutorial Bedroom |
Bathroom and Toilet Modeling and Rendering (Sketchup Training course)
Sketchup Tutorial Bathroom |
- Many people ask me about “V-Ray” options (.visopt file), and how I set up the rendering parameters, expecting that if they do the same they will get a realistic image. You have to understand that any rendering engine, including “V-Ray”, does nothing else but what is based on your parameters setup. It calculates how light travels through your scene and it bounces from different surfaces, in order to potentially get a realistic image. Due to this, almost all its parameters are about setting different light calculation methods. Therefore, if you set its parameters correctly you will get nothing else but nice lighting. To achieve realism in your visualizations, you will have to take care about several other things, which are no more less important than proper setting of your rendering options.
- Try to have your object geometry as clean as possible. Clean unnecessary edges (lines), weld those that are in the same direction, have surfaces properly oriented (always facing a camera), etc. Have your objects in proper scale according to each other as well as according to the real world.
- When using 3D models downloaded from the 3D Warehouse or any other similar website, try to use those that look realistic and correctly modeled. Give yourself time to look for “good” ones. If you cannot find it, try to model it by yourself, instead of having a “bad” one in you project. Non-realistic models (not in scale, the way they are modeled or “bad” textures, etc.) will certainly not lead you to the result you are looking for.
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