VRAY MATERIALS AND TEXTURES, I have 5 things to discuss in this part Refraction Layer, Reflection Layer, Bump Map, Displacement Map, Vray Two-Sided Material
Part 2: VRAY MATERIALS AND TEXTURES
After discussing the basics of Vray for SketchUp Illumination, I’m moving forward with this tutorial by attempting to explain and demonstrate the different Vray materials and textures settings.
I must admit, this part is the hardest to create and perfect in Vray renders. I do a lot of trials and errors and I always find myself running to other tutorials as well. Most of these techniques I got from one of the most comprehensive blogs when it comes to Vray for SketchUp rendering, SketchUp Vray Resources by Nomeradona. Put in mind though that materials work best with proper illumination – a good throw of light is sometimes the secret of great renderings.
If you can notice, I opted to do an interior with rich textures. I would have gone with plain walls and floors but to exhaust almost all of the layers and options Vray has, I went with bricks, wood, carpet, etc. With that said, I have five things to discuss in this part:
1. Refraction Layer
2. Reflection Layer
3. Bump Map
4. Displacement Map
5. Vray Two-Sided Materials
(Note that I previously talked about the Emissive Layer in PART 1. Read more about it again here.)
Now here goes Part 02:
VRAY MATERIALS Refraction Layer
VRAY MATERIALS Reflection Layer
Here are more examples of surfaces with bump. Have you noticed that I’ve been adding Reflection Layers to almost all materials?
SketchUp Tutorial: VRAY MATERIALS Bump Map
SketchUp Tutorial Part 2: VRAY MATERIALS AND TEXTURES
SketchUp Tutorial: VRAY MATERIALS Displacement Map
SketchUp Tutorial: VRAY MATERIALS Vray Two-Sided Materials
I guess that’s about it. We’ve got all areas covered and I hope you found every bit of it useful.Now, some people would already stop at this phase. But knowing me, being the Photoshop Queen (oh my, shameless branding!), I don’t stop until I photoshop and that’s exactly what I’ll do here. For Vray renders though, I only do a few adjustments – some levels, curves and overlays. You can read all about that in Part 3: POST PROCESSING, up next Tomorrow !
Related Articles:
- Part 01: Basic Illumination.
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