Designed, Modeled and Rendered by :Cendra Bella. software : 3ds max. rendering engine : Vray 3.5. Profession : Art Interio Design at Architecture design.
This is an incredible 3D model of a really nice living room model with Purple texture with a bleu, black and pinc furniuture full of components ready to be used in your 3D scenes, shared by Cendra Bella.
The 3d model, is made available in 3ds max 2012, complete with all the textures, vray materials, Vray Ies Light and 4 Scences.
Thank you so much for this beautiful share; for more 3ds max models here.
This great 3d Fitness model, full of components ready to be used in your 3D scenes, is courtesy by 3dearth, who shared, this really nice work of sport equipment (gym); the 3d model, is made available in 3ds max 2012, complete with all the textures, vray materials, Vray Ies Light.
Designed, Modeled and Rendered by :3dMegastock. software : 3ds max. rendering engine : Vray 3.5. Profession : Art Interio Design at Architecture design.
This great 3d model, full of components ready to be used in your 3D scenes, is courtesy by 3d Megastock, who shared, this really nice work of a Pretty Interior living room models 04 with comfortable white sofa and a black table..
The 3d model, is made available in 3ds max 2012, complete with all the textures, vray materials, Vray Ies Light and 2 Scences.
Thank you so much for this beautiful share !
This great 3d model, full of components to be used in your 3D scenes, is courtesy by Cendra Bella, who shared, this really nice work of a Modern Office Reception.
The 3d model, is made available in 3ds max 2012, complete with all the textures, vray materials, Vray Ies Light and 2 Scences.
Thank you so much for this beautiful share !
Designed, Modeled and Rendered by :Cendra Bella. software : 3ds max rendering engine : Vray 3.2 for 3dsmax Profession : Art Interio Design at Architecture design.
Designed, Modeled and Rendered by :Cendra Bella. software : 3ds max rendering engine : Vray 3.2 for 3dsmax Profession : Art Interio Design at Architecture design
This great 3d model, full of components to be used in your 3D scenes, is courtesy by Cendra Bella, who shared, this really nice work of a Modern living room models 03 with cushioned sofas and kitchen + dining room.
The 3d model, is made available in 3ds max 2012, complete with all the textures, vray materials, Vray Ies Light and 2 Scences.
Thank you so much for this beautiful share !
Designed, Modeled and Rendered by :Ximo software : 3ds max rendering engine : Vray 3.0 for 3dsmax Profession : Art Interio Design
This great 3d model, full of components to be used in your 3D scenes, is courtesy by Ximo, who shared, this really nice work of a Modern perfect living room with cushioned sofas and kitchen.
The 3d model, is made available in 3ds max 2012 , complete with all the textures, vray materials, Vray Ies Light.
Thank you so much for this beautiful share !
Evermotion Archinteriors
vol 30max | 3D scenes | 3.12 GB
Archinteriors vol. 30 includes 10 fully textured Scandinavian style
interior scenes. Every scene is ready to render with professional shaders and
lighting.
All scenes are prepared for V-ray 2.0 with 3dsmax 2010.
All presented renders are with postproduction. PSD files are included.
Designed, Modeled and Rendered by :Architecture design software : 3ds max rendering engine : Vray 3.2 for 3dsmax Profession : Art Interio Design
This great 3d models, full of components to be used in your 3D scenes, is courtesy by AD, who shared, this really nice work of a Modern baby rooms.
The 3d model, is made available in 3ds max 2012 , complete with all the textures, vray materials, Vray Ies Light.
Thank you so much for this beautiful share !
Designed, Modeled and Rendered by :Ximo software : 3ds max rendering engine : Vray 3.2 for 3dsmax Profession : Art Interio Design
This great 3d model, full of components to be used in your 3D scenes, is courtesy by Ximo, who shared, this really nice work of a Modern living room with cushioned sofas and kitchen.
The 3d model, is made available in 3ds max 2012 , complete with all the textures, vray materials, Vray Ies Light.
Thank you so much for this beautiful share !
In this tutorial we are going to use 3ds Max to create a 3d environment from a photo. This is often used for Visual FX and matte painting.
Step 1
Scene Setup: Open the image in photoshop, go to filter \ distort \ lens correction and use the vertical perspective to straighten the vertical lines.
step 1
Step 2:
To create a camera match in Max, we are going to take some measurements with photoshop using the vanishing point tool. Go to filters> vanishing Point. Create two planes for the house on the left (front and side), then you can start measuring.
step 2
Step 3
Note: We will need to use a virtual viewport in Max and to do that 3ds max needs to run in openGL . You can change the driver in the start menu> autodesk> 3ds Max> change graphics mode, or inside 3ds Max, Customize> preferences, and in the viewports Tab click in “choose driver”. Restart Max. ----------------------------------------------------------------------------------------------------------------- In 3ds Max, press “8” to open the environment window. Click in the environment map slot, choose bitmap and browse for lens corrected image. With the perspective viewport selected press Alt+B to open the Viewport Background dialog box, activate “use environment background” checkbox . activate “display background” , Click OK.
step 3
Step 4
Press F10 to open the “Render Setup” dialog box, and change the width and height to match the image file properties.
step 4
Step 5
Creating the camera:
-With the measures taken in photoshop, we can create a box in max that will help us with the camera match process. Create a box with: length= 490cm width= 900cm height= 625 cm. Using snap to vertex, create camera point helpers on the visible corners of the box : create>helpers>camera point. This six camera points will give us the camera angle and lens we will work with. To create that camera, go to the utilities panel and click in “camera match”, now assign a position in the image background corresponding to the selected camera point. When done, click “create camera”. Apply a camera correction modifier to the camera if needed, to make small perspective corrections.
step 5
Step 6
Blocking the scene:
On the top viewport, create a ground plane and another box for the structure on the right (length=1000cm \ 3 segs; width= 270cm \ 2 segs; height 195cm \ 1 segs).
step 6
Step 7
Apply an Edit Poly modifier to the last box you have created, select the top> center polygons and extrude them.
step 7
Step 8
Select the top > center edges, and move them up to shape the roof.
step 8
Step 9
Select the roof polygons and extrude them using local normals.
step 9
Step 10
Create a few more extrusions to create the roof, there is no need to create too much detail. At this point, you may want to zoom the camera view to make some adjustments so your modeling matches the photo. To do that you need to use the virtual viewport (you can only access the virtual viewport by using OpenGL, doesn’t work with direct 3D or Nitrous). To use the virtual viewport, select the camera view and go to views> viewport configuration, in the regions Tab you can activate the virtual viewport and change zoom settings.
step 10
Step 11
Adjust the vertices to shape the left building.
step 11
Step 12
add some detail to the scene by adding more objects. Create a box for the chimney (adjust by moving vertices) Repeat the process to add the detail and depth to some objects in the scene.
step 12
Step 13
For the debris on the right of our scene, I used planes and shaped them by moving vertices.
step 13
Step 14
The terrain it’s not flat, make some adjustments to the ground plane and left building height to follow the terrain angle.
step 14
Step 15
Create a sphere (the use of hemisphere is not mandatory), for the remaining environment and apply a normal modifier.
step 15
Step 16
Material:
The material is quite simple. With standard material, turn self illumination to 100%, apply a “camera map per pixel” map to the diffuse slot. Choose the camera we created with camera match and the image we used as background. Apply this material to all objects in the scene.
step 16
Step 17
Animation:
Select the camera, click with the right mouse button and clone (choose copy, not instance). Select the new camera, activate “auto key”, move the time slider to the 100th frame and move the camera to the final position. There are limitations to the camera movement due to the texture distortion. Make some test renders to check the distortion.
step 17
Step 18
Render the animation!
Final notes: If you render by layers you can have more control over the final shot. Don’t save your render to a movie file, save it as an image sequence. It’s better to edit and can save you lots of time if something goes wrong with the render. Keep the original aspect ratio of the photo when rendering.
step 18
Step 19
Have fun animating your photos, and creating new 3D environments!
Final result
Result:
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